SokobanCompact History of changes v0.6.3422.42426, 15.05.2009 + Autozoom and manual zoom - skin sets are introduced + Background image or solid color (6 images from colourlovers.com are included into distributive) + Game deadlock indication (i.e. level can not be solved from current position; currently only simplest evaluation) + Settings for animation speed + Correct handling deadlock squares and exceeding boxes + Improved support of different screen resolutions (should work on any, tested on VGA, QVGA, Sq-VGA, Sq-QVGA) + Prevent device from "going asleep" for a little while, than set in Windows (configured in settings) + New skin elements "box in deadlock" è "box can be placed into this deadlock". + Added menu items "Random Level" and "Random Unsolved" + Part of controls on form ChooseLevelSet moved to context menu of levelset list + Added loading position with exact level (see note 1 below), now behave like normal savegame. + Menu item System Info - show current battery charge and time + Lock of level scrolling (now switched only manually) - convenient for levels, that fit into screen + Option to autozoom only for useful squares of level + Fixed bug with rare additional steps on pushing box by two clicks + 5 levelsets from Aymeric du Peloux + Tutorial level set (tutorial1eng / tutorial1rus) - see LevelSet Info and Level Info in game. + minor changes and fixes Notes: 1) Position file format slightly changed. To use old position files for load with exact level you need to change lines with LevelSet - "LevelSet = aenigma_txt" to "LevelSet = aenigma.txt" and so on, by analogue. 2) Prevent device from "going asleep" and reading charge level use low-level system functions. Please inform me in case of problems. v0.5.3338.42204, 20.02.2009 * First publication + Convenient control by stylus/touchscreen - move around a level by 1 click, pushing boxes by 2 clicks (control by buttons is also available) + Manual zoom and scroll - you can solve large levels with normal zoom (see screenshots above) + Unlimited undo and redo + Saving and loading positions + Animated moving around a level and playing of solutions (can be disabled) + Indication of deadlock squares - where boxes should not be pushed (otherwise box can not be pushed to any goal) + Position statistics - moves, pushes, box changes e.t.c + Counting solved levels and autosave of solutions + New levels can be added - game contains 24 levelsets (totally 1700 levels), new levelsets can be loaded in future (supported text format) + New skins can be added - supported skins in bmp format + Supported levels with unequal number of boxes and goals - No installer, zip-archive should be manually unpacked and loaded into device - No autozoom - Deadlock calculation may be rather slow for large levels (ex. Sasquatch6, level 50 - 35x35 squares) - Deadlocks prevent autopushing exceeding boxes (only for levels there boxes exceeds goals) - Designed mostly for QVGA (240x320), also works on other screen resolutions, but status bar can be slightly affected